Just open the FX file in a text editor like the free Notepad++ and you can add normal maps, change the shininess, make it emissive (glowing). The good news is you can customize the MaterialMap FX files however you like. If you try to replace the MaterialMap FX files with non-Raycast FX you will probably run into trouble. Those FX files are created specifically for Raycast. The MaterialMap FX files need to be in a specific format for them to work in Raycast. I guess its physics system is slightly different. Raycast will work with AdultShader and other shaders like it, but it seems to have a problem with physics based shaders like ExcellentShadow2 and IK_Polish Shader. Raycast can do everything that AF can do. If you are using Raycast, then you don't really need AlternativeFull. This is because AlternativeFull uses the original ExcellentShadow2 and Raycast uses a modified version of ExcellentShadow2 (Main.fx).
Bloom : Support for larger range (preview) Ray-MMD English Physically-Based Rendering Ray-MMD is a free, powerful library and an extension pack of mikumikudance, offering an easy way of adding physically-based rendering with high-freedom of operation.
download blender_mmd_tools for addUV import/export. Skybox for Raycast - Viale Giuseppe Garibaldi DL Freya-Vhal 50 2 Skybox for Raycast - Shanghai Bund DL Freya-Vhal 85 4 Skybox for Raycast - Blaubeuren Night Dl Freya-Vhal 44 1 Skybox for Raycast - Bethnal Green Entrance Dl Freya-Vhal 51 2 Skybox for Raycast - Artist Workshop Dl Freya-Vhal 62 1 MMD Skybox for Raycast - Glass.
Materials : Occlusion maps can be fetched from the second UV set.Removed DepthMap tab and now cannot support the cast shadows on the skydome.Removed SphereFog, but you can put a light source in MMD and assign a fx from its 'fog.fx' to the FogMap tab.Added Support for volumetric (cube, sphere), they can be used to simulate the deep sea, because fog and water are the same as mie scattering (preview).Added SSAOVisibility tab, single subset of the model can now set its visibility for SSAO.Added MatCap/Sphere map support (see main_ex_with_sphmap.fx).(If you forget to do it, some specular highlighting will appear and looks like metal) All Changes: Overwrite the old material_common_2.0.fxsub, and rewrite the Sky Hemisphere to fix a bug. Time of day : 添加了 SunPhase 和 SunTurbidity 表情.